EXERCISES - ANIMATION FUNDAMENTALS




Week 1 - Week 11
Julie Egebjerg Nielsen 0339712
Animation Fundamentals
Exercises




BOUNCING BALL

In this assignment, we had to Animate a bouncing ball, with some of the principles of animation. This included:

  1. Timing
  2. Squash and stretch
    make the ball bigger and smaller, after what it is doing.
  3. Slow in, slow out
    Gravity, with the bouncing. slow up and down.
  4. Arc of motion
    the weight of the ball (if its a heavy ball the curve is smaller, otherwise if it’s a very light and bouncy ball, the curve is going to be bigger)
  5. Exaggeration
    To push the movement further and add more appeal to an action (for example when it first going to jump add exaggeration to the squish)






SLIDESHOWS - PRESENTATIONS 

Staging timing and anticipation. follow the link below to see the slideshow.

SLIDESHOW



FLOURSACK 

 For this exercise we had to do some different drawings of a flour sack and then animate it, so it jumped outside and in and then on a box and from the box to the ground. The point with the flour sack it's that it is a very neutral object. It has no gender nor a face or anything, but it's still possible to create the flour sack so it looks like it has different emotions or is feeling a certain way.


I drew the flour sack in Illustrator and then edited it After Effects. This is my final result.




TURN AROUND

We had to illustrate our chosen character for the walking cycle, and we had to do it as turn around animation afterwards.  I chose a frog, because I needed a figure with long legs, because that is what my focus is on in the walk cycle.

This is my Final result.


proces




WALKCYCLE 


For this exercise we had to record a video of ourselves walking in a special/funny way. I worked together with Jasmine and Wafir and two more to shoot the footage - the teamwork turned out good.
After we had shoot the footage of our walk cycle the individual work began, we had to draw each frame of the walk cycle - I had 5 frames. This was my result


Afterwars we had to use our turn around character to do the walk cycle. I Chose to edit the walk cycle with keyframes in After effects. This was my Final result.






Reflection:
For the walk cycle to look more realistic I should have made a character with more joints in the legs and arms, so that the character had "upper-arms" and "upper-legs", in that way the legs could have bended in the right kind of way.

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